Balogh & Mikhall: Mastering Queen and Pawn Endgames (PB)

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Varenummer: LEBALMQAPE

The first book of the series "The modern endgame manual" is a combination of king & pawn endgames and queen & pawn endgames. The pawn endgames consist of 5 main chapters with a graduation to 35 different topics. The queen endgames consist of 3 main chapters with a graduation to 15 different topics. King and pawn endgames, compared with others, are relatively direct and can often be calculated to the end, and that's why the value of each move is much higher than in other endgames with multiple pieces on the board. Every single move can change the evaluation of the position and "perfect" play is quite possible in most of them. In the majority of pawn endgames knowledge plays the most important role and, of course, the ability to accurately calculate long lines where both sides are aiming to promote their respective pawns. Throughout the book you will find many theoretical positions, many practical ones and also how the games developed in practical play. Queen endgames are different because they revolve around a much smaller number of theoretical positions and typical manoeuvres. Therefore the real knowledge here is the ability to use - and evaluate correctly - the roles of the most important elements, such as passed pawns, centtalized queens and king marches into the opponent's camp. The material inside this book is very useful for players at every level, from the complete beginner up to GM standard! After a deep study of this book you will be able to call yourself quite an expert, something you will hopefully prove in your future games!


Content:
005 Key to symbols

007 Introduction

009 Editorial preface

PAWN ENDGAMES

013 Chapter 1. Theoretical positions with 1 vs 0 pawn

013 1.1. Opposition

020 1.2. Square of the pawns

023 Chapter 2. Theoretical positions with 1 vs 1 pawns

023 2.1. Outflanking

025 2.2. Zugzwang and Mutual Zugzwang

027 2.3. Promotional squares

028 2.4. Shouldering

035 2.5. Tricks for catching a passed pawn

037 2.6. Transposition into drawn endgame

039 2.7. Square of the pawns

043 Chapter 3. Theoretical positions with 2 vs 1 pawns

043 3.1. h+g pawns vs. h- or g-pawn

053 3.2. Blockaded pawns/Triangulation

055 3.3. h+f pawns vs. g-, h- or f- pawn

060 3.4. h+a pawns vs a-pawn

064 3.5. Proteeted passed pawn

065 3.6. Undermining

066 3.7. Connected passed pawns

067 3.8. Capture in the right moment

069 Chapter 4. Complex (4+ pawns) theoretical positions

069 4.1. Distant passed pawns

073 4.2. Connected passed pawns vs separated passed pawns

077 4.3. Connected passed pawns vs Connected passed pawns

078 4.4. Protected passed pawns

082 4.5. Theoretical positions

085 4.6. Breakthrough

091 4.7. Preventing the breakthrough

093 4.8. Zugzwang - Method for calculating the reserve tempi

098 4.9. Going behind the pawns

099 4.10. Widening the space

103 4.11. Stalemate

105 4.12. Fortress

106 4.13. Breaking the fortress / Tempo

109 Chapter 5. Practical games

109 5.1. Active king

134 5.2. Stalemate

136 5.3. Breakthrough

142 5.4. Passed pawn

160 5.5. Complex

QUEEN ENDGAMES

187 Chapter 6. Theoretical positions with Queen vs pawn

187 6.1. Queen vs one pawn

192 6.2. Queen vs more pawns

197 Chapter 7. Theoretical positions with Queen + pawn vs Queen

198 7.1. h-pawn

201 7.2. g-pawn

208 7.3. f-e pawns

210 7.4. h+g pawns

213 Chapter 8. Complex positions - Practical games

213 8.1. Stalemate

214 8.2. Mating ideas

219 8.3. Simplification into pawn end games

221 8.4. One flank queen endgames

234 8.5. Passed pawn

246 8.6. Quality vs quantity

258 8.7. Perpetual check.

263 8.8. Active queen

265 8.9. Active king


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Egenskaber
Udgivelsesår
2016
Forlag
Chess Evolution
Antal sider
269
Sprog
Engelsk